2011年9月30日 星期五

如何在 Jungle 有效 Gank 人?

什麼是Counter Jungle?先看看這段片





TheOddOne's Nunu Counter Jungle Tutorial Part 1




TheOddOne's Nunu Counter Jungle Tutorial Part 2



 Counter Jungle 有六件事需要注意的地方,錯一件事都會失敗
  1. 要洞悉 Jungler 打野路線方向
  2. 確保敵方無法知道你的存在
  3. 要站在bush即草叢,以防止被人發現
  4. 留意血量及對方技能,用你神聖的直覺去判斷是否能輕鬆取下對方
  5. 要帶 FLASH 或燒,以防對方 Jungler 能輕鬆逃離現場
  6. 偷襲成功後,一定要盡快逃離現場,其中兩路的英雄會來封殺你

Counter Jungle 好處 - 成功的話
  1. 敵方Jungler 損失一段打野時間及 gank 人時間
  2. 有金錢,比起慢慢 Jungle 或 打兵來得有效
  3. 有經驗,同上
  4. 隨著野怪會愈愈變強,敵方Jungler 發育速度會變得其慢,level 跟野怪不成正比
當然 Counter Jungle 存在相當高的風險,若然非有十足把握能輕鬆取下對方,勸君不要嘗試,到時弄巧成拙的時侯,不要說朕沒提你A_A!





想最快知道本 blog 的最新資訊及漫畫?還等什麼,快「讚」好吧! XD


攪笑漫畫 4 - 你認為LOL中最易畫的英雄是什麼?


是不是呆了?好戲在後頭
----------------------------------------------------------------------------------------------------------------------------
LOL
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石頭人
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wtf?!
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這就是Evelynn =.=
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這幅圖比較難明,但你明的話,應該會大笑+拍手,它是刻畫著LEE SIN的內心世界

轉貼至HKEGG論壇


想最快知道本 blog 的最新資訊及漫畫?還等什麼,快讚好吧! XD


2011年9月29日 星期四

攪笑漫畫 3

TF + SHEN + PATH + TRYN =.=
TEEMO安息了

螳螂捕蟬,ANNIE在後!!

攪笑漫畫 2

開加速都不用這麼快吧,開外掛嗎a_a


看看annie的手拿著什麼=.=

那teemo好絕丫,哈哈



[ 5W + H ] 高手必問自己的六個問題

什麼是5W + H ?

5W1H分析法也稱六何分析法,是一種思考方法,也可以說是一種創造技法。是對選定的項目、工序或操作,都要從原因(WHY)、
對象(WHAT)、地點(WHERE)、時間(WHEN)、人物(WHO)、方法(HOW)等六個方面提出問題進行思考。


為何我要介紹5W + H 給大家?


希望香港玩家可以從多方面去思考問題去發現問題,從而改善自己改進自己,理解對手或自己每樣行為的背後真正目的,而非渾渾噩
噩「零自我控制」去玩完一場GAME,理解LOL是一隻什麼GAME。


簡單版

舉個例子 -(食兵)

What = 什麼 - 什麼是食兵?
When = 何時 - 何時要食兵?
Where = 在那裡 - 在那裡食兵?
Why = 為何 - 為何要食兵?
Who = 誰 - 誰要食兵?

H : How
How = 如何 - 如何食兵?


複雜版

舉個例子 -(食兵+唔死)

What = 什麼 - 什麼是食兵+唔死?
When = 何時 - 何時要食兵+唔死?
Where = 在那裡 - 在那裡食兵+唔死?
Why = 為何 - 為何要食兵+唔死?
Who = 誰 - 誰要食兵+唔死?

H : How
How = 如何 - 如何食兵+唔死?

如何應用?


你死的時侯就是你應用的時侯,你輸的時侯就是你應用的時侯,你贏的時侯就是你應用的時侯,你活生生沒死的時侯就是你應用
的時侯,你想到的時候就是你應用的時侯。


總結

希望幫到新手/中手玩家靠自己去解決問題或發現問題,不再跟風,不再做一堆羊群中的羊。

by LoAlex(本人)

[高手區] LOL 教學心得

終於到「高手區」了,那究竟怎樣才稱得上是高手?

集齊以下條件才稱得上為「高手」-
  1. Ranking打超過100場,未打過 ranking 的永遠不是高手
  2. 保持在1650或以上
就是這麼簡單,你就是高手了,當你是1650的時侯,你已經是 top 3%的player了,那究竟放什麼心得教學好呢?那當然是放「美服高手直播」啦..

1. 直播

那要如何在直播中吸收到想要的養份?在這時侯,你要經常從直播中看到的問自己 5W + 2H !

什麼是 5W + 2H?

連結:http://riotleagueoflegends.blogspot.com/2011/09/5w-h-5w1hwhy-whatwherewhenwhohow-5w-h.html

1. 英雄
  • 為何出此裝備?何時出此裝備?
  • 為何點這技能?何時點這技能?
  • 為何用此spell?何時用此spell?
2. 意識
  • 早期中期後期,打法究竟有何分別?
  • 為何要走這個地圖位置,有什麼優點缺點?
  • 為何不選擇團戰而去偷打或農兵?意義何在?
  • 他是如何判斷及理解地圖形勢或去向?
  • 最後,嘗試理解高端玩家做的每樣事的背後目的

Own3d直播,Viewer愈高愈代表該名玩家愈知名愈有實力

連結:http://www.own3d.tv/game/League+of+Legends


2. 意識問題

Jungler目標的風險和報酬列表


EG隊長教你排位賽選人與Ban人的技巧


-會持續增加教學心得,多謝支持!-

地圖控制和意識


目錄
 
I) 簡介
II) 全地圖控眼及地圖意識的重要性

III) 小貼士&小技巧

IV) 眼的位置

V) 洞察使用指南

VI) 實戰放眼

VII) 龍和男爵的控制

VIII) 買眼

IX) 真眼vs 眼藥水(神識藥水)

X) 能用技能檢查草叢的英雄


| 簡介 |

我是從輔助和遠程英雄開始玩的,因為這樣的話我就可以站在敵人的攻擊範圍之外去擊殺和生存。 隨著我玩的越來越多,水平越來越高端的時候,我對地圖控眼越來越感覺了。 我發現如果我方在任何時候都能了解到敵人的動向,這種局面會大大改變遊戲的結局。 在任何時候,我看到關於控眼的文章的時候,我都會去做個比較,繼續深入學習。 現在呢,我會把我所學到的和經驗告訴大家,從而寫下了這篇指南,告訴大家如何用眼和洞察給自己帶來最大的優勢。


| 全地圖控眼及地圖意識的重要性 |

全地圖控眼=給力

地圖意識=給力

全地圖控眼+地圖意識=很給力

如果你不信我的話,沒關係,去看看哥的四殺視頻吧。 遊戲進行到10分鐘的時候,哥就可以根據雙方控眼的情況來大致判斷遊戲結局的走向了。

如果你說:“那是高端局而已,和我這種中低端玩家沒半毛錢關係”。 嗯,很顯然,你腦子瓦特了。 你要知道,眼是一個非常簡單的技巧,而這個技巧會給任何英雄帶來積極的影響。 當然了,控圖和地圖意識是玩家的基本技能之一,學會用眼才會讓你成為一個NB的玩家,曉得伐啦?

NadeDawg(不認識,應該是某高玩)講過:“之所以買眼,是因為它能讓你控圖,讓你曉得敵人的動向,換句話說,就是讓你控制比賽的走向。”





| 小貼士 & 小技巧 |

如果對方有打野英雄,果斷用洞察去瞄他,然後偷偷地尾行。 當然了,前提是你要了解打野路線。

有一次比賽,哥很給力地強X了狼人,因為我曉得他會從哪裡開打,果斷洞察,然後招呼隊友各種GANK和搶BUFF。 20分鐘的時候,對方2個人爆發了,對著狼人一頓罵,狼人可恥的匿了,然後說了句,你們沒能力保護哥打野啊,哥被他們3個輪X了不知道多少次了。
邊路3,4級,中路6級的時候,果斷插眼吧,不然你會給GANK的很爽的,很能反GANK的哦。

你單中的話,又窮的只能買一個眼,插在一邊草叢吧,然後就靠那邊。 這樣的話,能夠盡量減少你被從另一邊的弄死。

龍和納什男爵那邊是必須插眼的,不然的話,啥時候被對方偷了,你都不曉得。

記得,一定要買眼,除非你是肉或者CARRY(譯者註:其實肉和CARRY也要買眼的,萬一隊友不配合或者屬於腦子瓦特了那種,你就慘了)

對了,放眼的一瞬間還能擋技能,比如爛翅膀天使莫甘娜Q技能和烏龜拉姆斯的摩托車技能

對方如果買眼藥水或者真眼去排眼,集火他吧,不用客氣。

在你沒有買眼藥水的時候,如何排查對方有沒有在草叢裡放眼呢? 很簡單的,跑到草叢裡,看無腦小兵會不會跟著你進去或者打你,如果是的話,那肯定有眼了。

遠程GANK,就是傳送的眼睛上,不過這個舉動譯者認為很愚蠢,視頻大家在131也能看到的。

不詳之刃卡特琳娜和武器大師JAX是可以對著眼跳的。 同樣的,某些英雄(比如AKALI),可以用眼來穿牆,比如丟個眼過去,看到牆那邊的小怪或者對方,直接大招過去就能穿牆了,其實樹妖MAOKAI也可以的,W技能。
 


| 眼的位置 |


我們拿藍隊(貌似國內玩家喜歡叫近衛啊)舉例吧

最重要的幾個位置

1、納什男爵

2、龍

3、上下路河的草叢和中間的草叢

4、優先敵方BUFF點放眼

G、GANK草叢,就是你最容易被GANK的草叢,我已經在地圖上標註了G。 3條路都有2個GANK發起點,所以買眼吧,不然你埋頭推線會很悲劇的。

i、隱身:如果敵方有隱身英雄的話,買真眼放到i位置吧

L、廢點:這些地方是不值得放眼的,用技能什麼的進去檢查就行了。

O、進攻的時候:進攻高塔的時候丟個(譯者註:機器人會拉的很爽的)

D、防守的時候:插眼吧,觀察對方從哪個方向過來

B、​​納什男爵:如果你們想幹納什了,果斷在B點放眼吧。


提問:中路的時候,是把眼放在河道的小草從裡還是說離自己最近的草叢?
答:對我來說,我覺得小草叢會更重要一些,畢竟它可以觀察到兩條路,還能照到離中路最近的那個草叢。 如果你知道有人進去的話,你可以選擇GANK,放眼或者丟技能進去看看有沒有人。


| 洞察使用指南 |

同樣的,還是以藍隊舉例




順序是從最重要到最不重要的


1、照這3個地方,打野英雄最經常去的地方,你可以在遊戲的前2分鐘確定他會從哪裡開始打野、

2、納什和龍

3、GANK點,這樣的話,就不用試試擔心自己被GANK了

4、邊路草叢,這樣的話,能夠準確了解對方的動向,然後發起GANK,或者說防止被GANK

O、防守的時候,照這裡,防止被塔後邊的敵人弄死

D、進攻的時候,照這裡,推塔的時候防止被敵人偷襲


洞察小技巧

盡量把洞察的那個眼睛丟在敵人看不到的地方,當然了,他們會聽到聲音,但是看不到。 開始的時候,丟在邊路草叢。 多多利用洞察的範圍,正好讓敵人在洞察範圍內,但是他不滾動地圖的話,是看不到那個眼睛的。 備註:洞察在召喚師叢林(秋)這幅地圖裡面是比較難發現的(譯者註:地圖暗啊,你懂得)



| 實戰放眼 |

圖:對線期





遊戲進行中的時候,一定要保證有5到8個眼來控制路線及比賽。 龍和標註了3的地方一定要放眼,至少5個。 5個人,一個人買一個眼,多好呀。 15分鐘的時候,上路或者打野的兄弟記得在納什那邊放個眼睛。 在地方BUFF點放眼睛很重要,這樣的話,能經常看到對方的動向。 如果對方有打野英雄的花,果斷放眼吧,前期藍BUFF更重要些。



隊伍裡有打野英雄的單上的那位有責任買眼插在對方的GANK草叢(標註了G的地方)


下路的人必須買眼插在GANK草叢和龍(B和A)


中路的人就要買眼插在自己周圍防止自己被GANK,同時也要徵求打野英雄需要不需要眼睛(D和E)


打野的就需要在敵方BUFF點和第一個納什點放眼了,同時還要注意幫助中路CARRY英雄插眼(H,C,F和D,E)
如果沒有打野英雄的話上路就是在GANK草叢,納什和BUFF點(G,F,H)


中路就是2邊的草叢(D,E)下路就是下邊的GANK點,是和敵方BUFF點(B,A,C)



推線期 -

推線期最重要的是什麼? 那必須是曉得敵方從哪塊進攻啊。 當你在某些點插眼了之後,時時注意小地圖,這樣的話,你才能隨時找個路線跑路。 這時,最重要的是什麼? 盡量推塔,同時自己要有路線可以走,然後跑到有利地形再打架(這個也叫做不在對方塔下開打)。

圖:推上路




3個重要的點就是A、B和D。 這3個點能夠讓你時時了解敵人從哪邊GANK你。

備註:如果他們穿過D,而不是A的話,那麼就是從下邊包抄你了。 用技能檢查下草叢吧。
你可能會問了,為什麼我們不在C點插眼啊。 因為你已經通過A和B點監視了路口,C點自然而然就能觀察到,這樣的話,你就能省下一個眼睛的錢。 什麼時候該插,什麼時候不該插,你懂的。

圖:推下路





推下路的時候,最重要的地方是C和A。 C點會告訴你他們有沒有從上邊過來,A點可以告訴你他們是不是從那邊過來了。 B點可以作為一個備用點,但是他沒有C和A在撤退的時候扮演的角色重要。 B點可以讓你們更好的伏擊他們,而非防止被他們伏擊。 D點可以觀察到有沒有人從你們拆的塔那邊過來。


圖:推中路


防守期:防守的時候麼,你當然是想知道敵人在不在塔附近。 你們的目標是要確定敵人的位置。 這個時候,誰過去探草叢的話,那是相當危險的事情。 你要快點過去插個眼,然後快點返回到防守點。

任何時候我都不推薦過分追擊,窮寇莫追啊。 我們會通過眼和洞察觀察他的走向,而不是窮追不捨,你懂的,窮追不捨的另一層意思是送人頭。 如果他們撤退了,說明你守塔成功了,防守任務完成的很好。


圖:防守下路



最要的3點是B、C和D。 B點和C點用來觀察對方是不是在這裡埋伏,D點麼,自然是看他們是不是去打龍或者打納什了。 用技能檢查草叢,看看有無人埋伏。


A點不放眼是因為如果你追擊對方追了很久,但是他們居然沒死人,那麼A點必然是一個埋伏。 過去就死。 如果你真想看有沒有人,丟個技能看看吧。



圖:防守上路



D和A是必須要放眼的。 控好那邊的眼睛,能有效預防敵人從那邊進攻。 C點會告訴你,他們有沒有去打龍或者納什。 B點也可以放眼,不過大多數時候,B點都是埋伏,丟技能,不解釋。



圖:防守中路
 
| 龍和男爵的控制 |

龍:幹掉一次龍,全體人員190塊。 為毛僅僅價值8個小兵的龍就這麼寶貴呢? 因為它6分鐘刷一次。 如果說你們每次都能搶到龍的話,經濟的提升不要太明顯啊。


當然玩輔助的時候,我們在打的龍的時候,我都會當做免費送我一個真眼了,你想想龍送你的190塊裡面花掉一個眼的錢又咋了,你要曉得它們是帶來勝利滴。


插眼於龍


1號位:這個地方在龍的後邊,能夠很好的把敵人從龍潭嚇跑,那邊有個樹,能夠很好把眼掩蓋住。

2號位:我會離入口處插的稍微遠點,因為有些隊會把龍拉到河道裡面打。 這個點插個眼能夠很好的看到大半個龍潭。


納什男爵 -


幹掉納什的話,這個強力的BUFF能夠持續8分鐘,8分鐘啊我勒個擦,還是全隊的。

到底是毛BUFF呢:

40法傷

40攻擊

5秒回3%生命值

5秒回1%藍

900經驗

300塊

這個BUFF實在是太強力了,很多時候,對方看到己方殺了納什或者納什被偷(真悲劇),可能就投降或者一路潰敗。


插眼於納什


在這裡我需要告訴大家的是,納什的BUFF實在是太給力了,直接把勝利的天平偏向擁有BUFF的一方,無可置疑。 通常情況下,隊伍平均等級13級的時候,就可以去搞納什了,有些英雄(比如小丑)可以在15分鐘的時候就能單挑納什了,這就是為什麼我們要在15分鐘的時候在納什那邊插個眼睛。 如果有錢買真眼的話,盡量買真眼。 如果買不起真眼,那假眼吧。 要時時保證那個地方有眼!

問題:對於我們來說,能看到對方在搞龍或者納什有多重要? 答:問的好。 想想看,你看到對方跑過去打納什了,在地圖上消失了。 如果沒有眼的話,你跑過去想看看,很悲劇的是,他們正好搞完了納什,你這個人頭送定了。 或者說你過去了,告訴隊友說他們在打納什,等大家都過去的時候,發現人家都跑了。 對面在納什那邊放眼了,看到你們了,然後就是在河道中團戰了,人家有BUFF,自然人家贏了。 錯誤的情報會害死整個隊伍啊。 花費3個小兵的錢去埋個眼,多好啊,他們打納什,你們去偷,美滋滋。



納什這邊需要放3個點

1號位:入口/河道處,最有用的一個點,因為一方面能看到納什,另一方面能看到河道的情況。

2號位:把眼放在拐角這邊,看上去很難被發現的,而且能夠提供整個納什潭的視野

3號位:同樣的,在後邊放個眼,能夠嚇跑對方,防止被偷。


為什麼要放2個眼? 這樣看起來很蠢,浪費錢,對吧? 其實不是的。 如果對方在那邊丟了個真眼的話,很顯然他能看到1號味位的眼,然後拆掉,不過3號位的眼就不是那麼容易被發現了,他們想當然就去搞納什了,然後...你們懂的。


| 買眼 |

眼是什麼東西?

假眼

價格:75塊

範圍:1000碼

持續時間:3分鐘

生命值:3點


備註:打野燈籠這個物品提供的是假眼


真眼

價格:125塊

範圍:1000碼

持續時間:3分鐘

生命值:3點


來測試下你的買眼習慣吧


第一題:

你用眼麼? 1、是2、否


如果你選了2,果斷學會買眼吧(跳轉到A)


第二題你一場會用幾個眼?

A:0到5個

B:6個9個

C:10+個


A:不解釋,學會5分鐘買一個眼吧

B:如果說你是CARRY或者肉,那麼夠了

C:嗯,你是個用眼高手,不過要注意的別一場買超過15個眼,除非你打野或者純輔助(不過如果是輔助的話,洞察是個好技能)



誰需要買眼呢?

1、打野英雄:打野麼,到處跑,到處能插眼,你不買眼誰買眼啊。 帶線不是不用眼的理由。 打野燈籠是個好東西,說真的,能提供免費的假眼。

2、輔助英雄:眼是最NB的輔助之一了,你不買眼對不起輔助這個稱號

3、副T:既然是副T了,鈔票也會比主T多些,買眼吧,不解釋。

4、主T:把錢花在提升自身抗擊打能力吧,當然了買少量眼用來防GANK什麼的還是必須的

5、CARRY:把錢花在提升自身擊打能力吧,當然了買少量眼用來防GANK什麼的還是必須的


我們需要注意的是,一個隊伍的組成決定了誰更有責任負責眼睛,通常來說是輔助。


作為一個輔助,我覺得身上還是出個1金/5秒的物品吧,畢竟打錢不快還要包眼。 通常我會買2個。 我會搞個哲理之石和黃金之心或者凱奇的幸運匕首。 記得點上貪婪天賦(加錢的那個)。 有時候紫色的符文我也會插加錢的。

現在你應該知道你要買多少眼了吧? 現在開始,多多習慣買眼和用眼吧。


開始的時候,每次回家的時候,記得買個眼睛,一開始買買假眼就好了。 一段時間後,你就會養成看到道具欄沒有眼就去買的習慣了。

如果說你玩肉或者CARRY,並不代表你就不用買眼了。 帶線的時候,你還是需要買眼去防止被GANK的。 遊戲中期至後期,你可以不用買眼了,你需要趕快把裝備弄成型。 成型之後,買眼去控圖吧。


這邊有些簡單的自問問題會告訴你什麼時候該買眼。


對線期:

打野的買眼了麼? 他幫你那邊插眼了麼? 沒有的話,果斷買

你對的線上有眼麼? 沒有的話,果斷買上一倆個

有人從頭至尾身上帶眼麼? 沒有的話,買

敵方有打野的或者隱身的麼? 有的花,買眼吧(隱身的,買真眼),盡量3分鐘放一個。

敵方有打野的? 在BUFF處放眼吧。


中後期:

龍和納什那邊放眼了麼? 沒有的話,快點買了去放

GANK草叢放眼了麼? 沒有的話,你推線的時候,記得插上

BUFF點插了麼? 沒有的話,有機會就插上。

有人從頭至尾身上帶眼麼? 沒有的話,買


| 真眼vs眼藥水(神識藥水) |

真眼:

初期很重要,防止被隱身英雄GANK(譯者註:很多新手都不買眼,然後被GANK)。 後期主要是用來插在納什和龍前邊,排對方的眼


眼藥水:相當於一個移動真眼了(譯者註:不過範圍比真眼小多了)。 早期喝一瓶眼藥水能夠很好的排眼,然後不給對方機會控圖。


| 能用技能檢查草叢的英雄 |

以下列表裡的英雄是能夠用技能檢查草叢裡面有沒有人的。 有些技能是能提供視野的,有些技能是打到人的,有些是人進去檢查的

能提供視野的技能:


冰鳥:冰牆

愛射:E技能

女警:陷阱

直升飛機男:磷光炸彈

大頭:小機器人;CH1手雷

大嘴:活體炸彈

拉克絲:奇異光點

虛空先知瑪爾扎:虛空呼喚

樹妖毛凱:丟小樹人

狗頭人:心靈之火

奶大力:陷阱

奧拉夫:丟斧頭

小丑:盒子

吹簫男:蘑菇

巨魔(很醜的那個):柱子

螃蟹男:Q技能能自動追踪

藍矮子法師:黑暗物質,在放出去之後,會有很短的時間能看到

能打到人的:

愛射:W技能和大招

機器人:Q技能

蛇女:丟小蛇的那個技能,丟到了,會有BUFF顯示

直升飛機男:大招

蒙多:丟刀子

EZ:Q技能;W和大招,這兩個靠聲音判斷

凱南:手裡劍

LEB:大招,聲音

爛翅膀天使:Q技能

奶大力:丟標槍,聽聲音

奧拉夫:丟斧頭

戰爭主母:丟輪子,聽聲音

烏鴉男:W技能

石像鬼:Q技能,聲音

吸血鬼:大招

人進去的那中:

阿卡里:丟圈圈

安妮:讓熊進去

猛男剋星:隱身進去

大頭:放塔的一瞬間

刀鋒:過去再回來的技能

卡特琳娜:大招進去

爛翅膀天使:大招

眾星:Q技能

老鼠:隱身進去

感謝玩家dicoolx 翻譯

[中手區] LOL 教學心得

紫色字 = 筆者的話
紅色字 = 連結


好,到了中手區,那中手究竟要具備什麼條件才能成為中手?

運用英雄

  1. 懂用該名英雄技能
  2. 懂為該名英雄買裝,利用裝備充份善用該英雄優勢
  3. 懂如何面對不同類型的英雄
  4. 懂與隊友配合協調,拯救隊友於水深火熱之中
  5. 知道如何Jungle,所謂知己知彼,百戰百勝
  6. 同上,用過六種方位的英雄(carry, tank, sub-tank, support, roamer, jungler)
意識
  1. 懂買眼,懂插的位置,從而獲得地圖控制權
  2. 懂打龍/baron,為整隊隊伍爭取收入
  3. 懂推塔,而不是只為殺人,獲得地圖控制權及收入
  4. 有初中階地圖意識(為何是初中階?因為高階地圖意識不是中手可以理解)
  5. 有效利用mia, b, brb, stick等等術語與隊友作出交流及溝通
  6. 理解buff的用途,能加利善用
  7. 知道何時回城/何時叫 Jungler 幫守路
廢話少講,去LINK! 

1. 運用英雄


介紹教學心得網給大家,英雄如何運用?RUNES?MASTERIES?可以參考這裡,排名不分先後

Mobafire-在外國十分出名的英雄教學,教法詳盡,表示清晰,心得又多,你想到的你都能從這裡找到,缺點是英文。
連結:http://www.mobafire.com/

CLG世界第一強隊-所編寫的英雄教學,不看的真是傻瓜丫!!

連結:
http://www.mobafire.com/league-of-legends/browse?sort_type=score_weighted&threshold=pro&freshness=Expired

own3D.tv - 集結大部份Top LOL高水準玩家於一身的網上直播視頻,在裡面你會看到不同玩家究竟是如何玩LOL,如何玩得這麼強!



連結:http://www.own3d.tv/game/League%20of%20Legends

HKEGG論壇
- 屬於香港的LOL論壇,當中有很多有心玩家分享自己玩過千場的心得與經驗,又是一個值得參考的網站。


連結:http://forum.hkegg.org/forum-70-1.html

巴哈姆特-屬於台灣論壇,同樣,當中有很多有心玩家分享自己玩過千場的心得與經驗,比起香港玩家看得更深入,文筆寫得更刻骨(純個人感覺)

連結:http://forum.gamer.com.tw/B.php?bsn=17532&subbsn=4

SoloMid.NET
-其中 美服 LOL 中的數一數二的 LOL 團隊所開發的網站,內裡的心得全部都經 SoloMid Team 所編寫的,絕對有質素保證。


連結:http://www.solomid.net/guides.php

LOL U9網 -大陸其中一個著名LOL網站,內容豐富,閒時去逛逛,可能有意想不到的好文章!比台灣玩家寫心得寫得更加刻骨寫實!

連結: http://lol.uuu9.com


 2.意識

一篇我十分認同而中手又必須要認識的文章,能不能成為高手就看這個了

揭示LOL的本質真相

連結:http://riotleagueoflegends.blogspot.com/2011/09/lol.html

幫打野怪教學 ( Leash Jungle Guide )

連結:http://riotleagueoflegends.blogspot.com/2011/09/leash-jungle-guide.html

插眼意識 (初階編)

連結:http://riotleagueoflegends.blogspot.com/2011/09/warding.html

地圖和控制意識 (進階編)

連結:http://riotleagueoflegends.blogspot.com/2011/09/blog-post_3120.html

如何在 Jungle 有效 Gank 人?


論時機與兵線的重要性  


英雄聯盟符文搭配全解析


(會持續增加教學心得..多謝支持)


[新手區] LOL 教學心得

紫色字 = 筆者的話
紅色字 = 連結


各位!以下放的所有LINK都是為了幫助新手玩家脫離新手區所尋覓回來的。

我會在新手區主要分成三個主要範疇:
  1. 基本資料
  2. 基本技巧
  3. 心理質素
能做到/明白以下三項所提到的資料,你已經不是新手

1. 基本資料


連結:

LoL《英雄聯盟》完全玩家手冊 [點我]


 英雄介紹 英文版 GO | 繁中版 GO

裝備資料 英文版 GO | 繁中版 GO

英雄心得 GO

常用溝通術語及操作指令 GO

召喚師技能 GO

野怪資料 GO

符文(Runes) 中文版 GO

改版後更改熱鍵的方法 GO

美服LoL推廣系統介紹 GO

如何將購買英雄退回給Riot GO

以上轉貼至HKEGG論壇

介紹教學心得網給大家,英雄如何運用?RUNES?MASTERIES?可以參考這裡,排名不分先後

Mobafire-在外國十分出名的英雄教學,教法詳盡,表示清晰,心得又多,你想到的你都能從這裡找到,缺點是英文。

連結:http://www.mobafire.com/

CLG世界第一強隊-所編寫的英雄教學,不看的真是傻瓜丫!!

連結:
http://www.mobafire.com/league-of-legends/browse?sort_type=score_weighted&threshold=pro&freshness=Expired

own3D.tv - 集結大部份Top LOL高水準玩家於一身的網上直播視頻,在裡面你會看到不同玩家究竟是如何玩LOL,如何玩得這麼強!

連結:http://www.own3d.tv/game/League%20of%20Legends


HKEGG論壇- 屬於香港的LOL論壇,當中有很多有心玩家分享自己玩過千場的心得與經驗,又是一個值得參考的網站。

連結:http://forum.hkegg.org/forum-70-1.html

巴哈姆特-屬於台灣論壇,同樣,當中有很多有心玩家分享自己玩過千場的心得與經驗,比起香港玩家看得更深入,文筆寫得更刻骨(純個人感覺)

連結:http://forum.gamer.com.tw/B.php?bsn=17532&subbsn=4

SoloMid.NET
-其中 美服 LOL 中的數一數二的 LOL 團隊所開發的網站,內裡的心得全部都經 SoloMid Team 所編寫的,絕對有質素保證。


連結:http://www.solomid.net/guides.php

LOL U9網 -大陸其中一個著名LOL網站,內容豐富,閒時去逛逛,可能有意想不到的好文章!比台灣玩家寫心得寫得更加刻骨寫實!

連結: http://lol.uuu9.com



2. 基本技巧

LOL 分為六種重要角色:
  1. Carry (打手) - 即主要輸出, 分為 AP (法傷)同 AD (物傷)
  2. Tank (肉坦) - 即吸收主要輸出, 以血量或抗魔或物抗為打手隔傷
  3. Sub Tank (副坦) - 同上, 但也能做出不錯的物理傷害
  4. Support (輔助) - 主要為任何角色保血或+抗魔或+物抗或+攻速..等等
  5. Jungler (打野) - 負責森林中的野怪, 負責偷襲上中下三路英雄
  6. Roamer (遊走) - 只負責偷襲上中下三路英雄, 為每條路給予對方壓力


推介給香港的LOL新手看 (只限香港人,因為是粵語)


以下又一新手必看影片,是由一名可愛小女孩講解英雄運用方法,當中涉及壓線-壓制至對方不能吸取經驗,另外更加教入草叢技巧,這對壓線是十分幫助的,更教面對對方入草叢技巧,更教了自己塔下或對方塔下的該有的對線/攻擊距離,對初來報到的新手是十分有用的資訊。




另外,更教如何防止Carry在絕佳位置給予輸出,對新手來說,絕對是贏輸致命點!

真心推介給新手看,雖然是英文,但以大家的智慧,要理解這影片並不難,真的!




新手除了知道如何對線還不夠,還要知道如何尾刀兵,令自己收入比別人高,從而打出漂亮的戰績,向勝利女神揮手!以下連結對新手來說十分有幫助!

新手必看, 尾刀基本技巧

連結: http://riotleagueoflegends.blogspot.com/2011/09/blog-post_18.html

3. 心理質素


LOL 此 game 極度要求合作性,若果你只是想自己一個人自閉殺 20 人就想贏的話,那你注定失敗!心理上與隊友缺乏合作性,那場十居其九都是輸,因此心理質素直接影響輸贏.....

先解釋一下何為合作性,合作性是指如何與隊友作出有效協調打出雙殺或五殺或推塔等等,
總之你所做的任何事都是以擊敗對方為最終目的,要完成以上任務,能靠的只有隊友和自己,而不是你自己!

別說廢話了,那成為高手的
秘訣究竟是什麼?
秘訣就是:要贏

讀者:什麼?WTF?筆者你在說廢話嗎?

對 丫,最廢的話就是最實的話,為何我這樣說?其實每個高手能成為高手,你以為他們擁有很複雜/精密/聰明的腦袋嗎?其實每樣貌似極複雜的事,起因不一定是十 分複雜,其起因可以簡單到你不行,一個高手之所以變得這麼恐怖,計劃得這麼完美,可以在數秒判斷一切,起因也可以是很簡單,那就是他們只是去想「變強」想 去「贏」,然後慢慢進步,慢慢從錯誤中學習,成為人中之龍,由新手成為高手,單單只是因為個「贏」字。

是真的,當你想變強,你就會想盡辨法去做去找去試,試得多,你自然會變強。
因此,要成為高手,心理質素一定要好,輸了要想原因,贏了也要想原因,無時無刻不斷強化自己,攻略只是輔助,心態才是最重要!

另外送上內功心法給大家,那就是 5 W + H 心法!!!!!



什麼是 5W + H?舉個「食兵」為例子..

5W : What, When, Where, Why, Who

What = 什麼 - 什麼是食兵?

When = 何時 - 何時要食兵?
Where = 在那裡 - 在那裡食兵?
Why = 為何 - 為何要食兵?
Who = 誰 - 誰要食兵?

H : How, Hints
How = 如何 - 如何食兵?

在遊戲途中不斷問自己問題,不斷去解決你就會變強

最後送上
 

LOL須知的9條小貼士 不要忘了這是推塔遊戲

  1、別忘了殺人背後的意義

這遊戲要勝利,一定需要推,而推勢必會受到阻礙,殺人就是清除這些阻礙,目的還是為了推,別盲目的打打殺殺。

      2、有些會戰不能輸,有些會戰必須贏


有些會戰輸了會造成我方莫大的損失,一座、一座水晶,甚至是一場遊戲,相對的,有些會戰勝了,可以讓我方順利大幅推進,要懂得分辨這些關鍵的會戰,出現時,請務必傾全力幫助你的隊伍。

      3、怕死是對的,但永遠不要害怕會戰


在臨死關頭,新手和熟手的差別,新手只懂得逃,而盲目的逃跟死無異,熟手會冷靜用儘自己的技能,讓自己得以生存,或是在自己死前將敵人殺死,就算沒將敵人殺死,你盡的最後一份力量,很可能是隊友殺死敵人的關鍵。

  4、不是每個人都一樣重要


隊伍裡,主傷害輸出和主坦是最重要的,永遠選擇讓他們活下來,甚至將錢讓給他們,K/D/A數字不好看但勝利,比起好看的K/D/A卻是敗場來得實在多了。

  5、最好的出裝方法就是沒方法

LOL的出裝影響能力甚大,因為出裝不同,DPS可以變坦、坦可以變carry,當然各角色會有適合的裝備,但因應敵人的不同,出裝也要跟著變化才容易發揮最大效益。

  6、中單最重要的工作不在

走中路的人要負很大責任,主要是儘早達到六級後,適時去支持或乾擾上下路,而不只是給你升級而已,當然如果能作好支持工作,還能儘早推掉中路的是最理想。

  7、不打沒把握的仗

要出手殺人就要有把握,不要盲目的亂出手,一次出手的失敗,小則是你的R、D、F等大技能進入CD,難以招架下一次進攻,大則是隊友一起陪葬進去,有看世足的就知道,10次胡亂射門,也比不上1次精准進攻。

  8、兩人一路就該像舞伴

兩人一路時應互相配合攻守節奏,而非自顧自的衝或龜,如此的血、魔、CD等也比較能搭得上,不易出現一人出手,另外一人使不上力的窘境。

      9、讓敵人鬆口氣是為了讓他更快斷氣

除非同一路兩人都有良好推能力,且確定要速推,否則一開始就壓著對方的兵線打,有諸多壞處,一是對方有砲的保護更難殺,二是己方撤退至砲的路線變長,更不用說還容易被包圍等,所以適時的讓敵人探出頭一點,對於攻守都更有利。

這是
推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲推塔遊戲

(會持續增加教學心得..多謝支持)

2011年9月27日 星期二

幫打野怪教學 ( Leash Jungle Guide )

有人會問為何我要浪費時間去 Leash Jungler?我去吸多一兩隻兵經驗不是更好嗎?
Jungler 打得慢關我屁事?打得慢意味著 Gank 人慢,Gank人慢意味著給對方慢慢肥...


那你知道為何要 Leash吧? 好!先講講好處及注意事項!


Leash Jungle - 好處

  1. Jungler 損失血量更少,從而令 Jungler 有更多血打野怪
  2. 大 Leash 可以令 Jungler 打得更快,愈快打完,愈早可以gank人,愈早為隊員增加收入
Leash Jungle - 注意事項
  1. 千萬別搶了 Jungler 野怪經驗,LV對 Jungler 來說十分重要
  2. 於第一 Round buff,千萬別搶了 Jungler 的 buff,理由同上

接下來就是短片示範如何 Leash Jungle -






放眼位置- 心得post (warding)

ward - 龍眼
有綠 ward - 75 gold - 不能看隱形,看不到 ward
有紫 ward - 150 gold - 能看隱形,包括 ward 本身

放出一個又一個美麗的「龍眼」絕對會影響整局走勢

用 75 gold 買「龍眼」插在某地方能獲得以下好處 :
  1. 獲得地圖主導權,知道敵人的去向,方便偷襲或防守或進攻
  2. 可照亮草叢,可以監察英雄在草叢中的一舉一動
  3. 減少對路的不安感,清楚知道發生什麼事,防止被人偷襲
  4. 清楚知道 dragon/baron/buff 健康狀況
  5. 可從地圖人數多寡,去決定是否打 dargon/baron
  6. 75 gold 的損失帶來更大的回報價值 (什麼價值? 想想吧)

如何插「龍眼」,點擊圖片放大


2011年9月20日 星期二

揭示LOL本質真相

對於該同學的疑問我深表同情,因為我曾經和你有過相似的疑惑,並且比你還氣的歇斯底里。
剛剛開始不刪檔測試的時候,10級左右,一個晚上,連續5局,我分別拿到39、18、22、42、16個人頭,但是全輸了。
發洩罵人口水以及一切行為結束之後,我開始尋找原因。

事實上,過去Dota曾經說,這是一個推塔的遊戲。只是Dota的裝備可以疊,所以往往推塔這個理念還掩蓋在殺人越貨抓人一波流的風騷之下。 LOL已經明確說這是個推塔的遊戲了,但是很多“單機王”——也就是賺錢基本功很好通過裝備和操作來風騷遊走的所謂技術流,包括以前的我在內,其實我們都 是想錯了。

LOL的勝敗,和殺多少人真的真的真的是無關的。一局拖到45分鐘以上的戰鬥,對面即使被你殺成0殺20死,他一樣能出幾個大件。一樣能發揮20%的作用,最多打個八折。
那麼真相是什麼呢?很多莫名輸的都是一波流,一波推光了老家。老家很脆的,最起碼我覺得比Dota裡脆多了。

所以,LOL根本不需要抓人,抓野,抓XXXXXXX
LOL是一個以塔為核心展開進攻和防守的遊戲,你所用的並不是一個凹凸曼英雄,依靠兩件貌似畫的很牛X的裝備就能拯救天下的,你所操作的僅僅是一個超級 兵,就是一個會復活的超級兵而已。你們的任務就是拆掉對面的老家,至於是三個水晶拆光配合超級兵——(插一句題外話,我們手裡的英雄,比電腦的超級兵的能 力差遠了,就是碟小菜),還是拆一路以後直接進去拆光老家,結果都差不多。

那麼,是不是真的不需要殺人了嘛?真的不需要嘛? ——需要的,但是,殺多少不是問題,問題在於——在什麼時候殺! ! !殺對時機,一波帶走。殺不對時機,浪費表情。

LOL殺人準則——(以下討論的情形殺人才是對戰局有意義的,不在以下情形中的,純粹看做娛樂行為,毫無任何意義)

1、殺對面的神級對手——理由很簡單,1000塊,比龍值錢,錢可以買裝備,僅此而已

2、殺死磕在塔下不走的——你要防禦,我只有拔掉你這個路障,其實我是推塔的,我不是來殺你的。越塔追殺不打塔的,是智商為0的傻子,直接無視。

3、形成包圍圈能夠一舉殲滅的時候——殺光了,後期你有45秒能夠推塔,前提是你們兵線保持在離開敵人很近的地方。所以推進兵線並且隨時準備好是致命的習慣。

4、敵人來打你的塔的時候——塔都不防,那個,對,就是你,還在打野的,那野怪是你丈母娘嗎?你和他那麼親熱捨不得回來?

5、敵人在打伯爵的時候——打完龍BUFF的話很容易一邊倒,能夠搶就搶,能夠包圍全殲最好。

6、團戰時候一個機動英雄來偷家——請隨時保證你的傳送準備完畢能回9,而不是把傳送浪費在搶錢上

除了上述所說之外,任何時候打建築是第一的,5對5消耗在中路半小時啦,河道追殘血被反抓啦,越塔殺偷雞不著蝕把米啦,這些殺人狀況,都是屬於娛樂範疇,完全不需要的。
上述除了第6條以外,所有5條均是以團戰或者半團戰為單位進行的。也就是說,一個殺人數二十三十四十甚至五十的大神,他的助攻數只有可憐的一二三四五,那麼,這個DPS或者Carry,就是全團輸掉比賽的罪魁禍首。
如果僥倖勝了,也是因為其他4個隊友的關係。

一句話,看詳細數據,助攻最多推到建築最多的,是貢獻最大的。助攻越少,該人物價值越小,哪怕殺人數再多,也是一樣。

2011年9月18日 星期日

尾刀小兵技巧

解說 A 兵 = 打兵, 在下面會提到

遊戲早期最重要既戰鬥係對線
係對線期間,有幾件要注意的事,分別是

1.戰鬥範圍
2.河位
3.危險區


1.戰鬥範圍
可以分為兩種,
第一種是塔與塔之間的距離,我叫它做戰鬥field(以下簡b-field)
上/下路的b-field比中間既長,加上有草叢,做成特別既英雄可以借草位壓線,
所以打上/下路要小心或是利用b-field的長度與中間的地理。

第2種是攻擊範圍,這個看近/遠戰英雄和技能而發生變化,
總之就是一句:敵人打到你的位置,我簡稱為危險區。

2.河位
對線最怕比jungler gank,通常jungler都會在河位衝出來
所以,你要多點留心不要太接近河位
中路就盡量行中間
下路就貼一點下,
多一點反應時間隨時救你一命

3.危險區
其實就在河位同草,血小的英雄盡量不要第一個入草叢
隨非你肯定入是沒有人
如果你在下路2v2,盡量佔住自己的草叢,可以帶來更好效果,
加大對邊的危險區
這對sion等stunner/壓力英特別重要


尾刀要點一: 不要自動打


說好是尾刀,當然不能夠放任自己的英雄去a小怪
這樣做有個好處,就是能夠控制自己打最後一刀的時機
相信很多新人都會因為自動打怪而經常出現打完一下小怪只有很小血
但因為普攻的冷卻而比人自己的小兵偷吃了尾刀


尾刀要點二: 你先要知道你的英雄打小怪會打多小

小兵的血量是每局一樣的,
所以想尾刀得好,先要知道每一下普攻/食兵技能做成多大傷害
不一定要知道實際數字,只要能在綠色的血量條,知道大約比例就可以了


尾刀要點三: 計算自己兵的攻擊力

很多時候,新手尾刀都會因自己小兵的攻擊而失敗
在你打出最後一刀時,你要先預判小兵會做成什麼程度的傷害
怎計???
你要觀察一下對方兵小血的速度,比如看到自己兵種一回合做成1/4傷害,
你就要把這種傷害加起來,在小兵只有2/5時出手。
因為起手要時間的


尾刀要點四: 時機

時機對近攻和遠攻英雄是不同的
近攻英雄不用計算飛行道具,遠攻則要

比如說:
Master Yi由起手動作到攻擊中小怪要0.5秒
而Ashe由起手動作到箭飛出0.5秒+箭飛行射中小怪要0.5秒
加起來,Ashe就要多用0.5秒
而0.5秒有可能令自己方的小怪多打幾下,做成你的攻擊未打中小怪
小怪就被自己的小兵a死了

當然飛行時間與你和小兵的距離有關,如果你ashe是走在對方小兵的身邊a
哪飛行時間就=0了



尾刀要點五: 預留最後一刀的方法

或許你會說,我不想我的英雄一直打小兵
但是我是近戰英雄,如果要加上走近小兵的時間就太難預計了
這是很簡單的問題
通常老手會懂得在被打的小兵前,不停在小兵附近走來走去
一來可以保持移動,避免中skill shot(ezreal的q,nadelee的矛)
一來可以在小兵沒血時馬上在最近距離a掉小兵

另一種比較小用的是h key
h可以停上你英雄所有行動,
只要你走在小兵附近,然後一直按h,就不會打它了
只要等小兵快沒血時按一下右key,錢就入手了

尾刀要點六: 不要怕麻煩


不斷的走動和a是很煩的,計算血量的行動也很枯燥
但小小的犧牲,就是最後成功的一大步


尾刀要點七: 對抗貪心的炮塔

對好多人來講,盡量都不想兵線係自己塔底,因為覺得不夠炮塔食尾刀
其實這個睇法未必係一定的
大家可以發覺一個小規律幫助自己在塔底尾刀(我只係計用A尾刀,用技唔計)

首先,最大的炮車就不用講啦,因為血比較多,塔都要打7-8先爆,所以技巧同以上講的差不多,留意它每次減幾多血就應該無問題

跟住,你要知道塔是先打近戰,之後清遠戰兵的
而開始時候,塔打近戰小兵(滿血)需要3下,頭2下之後,小兵血量會極小,
但係都要打第3下先死
所以當炮塔打完近戰2下,就是尾刀機會
如果你是SORAKA等普攻很低的,可以炮塔一下,你A一下,
這樣剛好可以吃到尾刀

以上方法,沒有計算自己小兵的攻擊。
加上小兵就要靠經驗了,多練練就找到時機的

而遠攻兵(滿血)要炮塔打2下,中了一下後大約留下40%血
一下A是打不到40%血的,但再等下一次炮塔攻擊,小兵就死了

哪麼,塔下吃遠程兵的要點是什麼呢???
有2種情況:
1:你的小兵在打這只遠程:這就很好了,小兵的攻擊會使對方遠程兵中了一下炮塔後少於20%
這樣情況可以輕鬆A掉
2:沒有小兵在打這只遠程:其實也很簡單,就是你要在炮塔打之前先A一下
把小兵血量降一降,再等炮塔打一下後尾刀

看完後,是不是覺得簡單多了?
不要忘記很多英雄有尾刀技,加上以上方法,塔下吃兵也難不到你了

另外,塔下尾刀只係比你用於比人壓到只可龜塔既情況,正常情況下都係把兵線拉到中間偏自己就可以了
希望幫到大家

補充資料:
如果你是雙路,尾刀是會難好多的
比如你隊友不懂尾刀,不斷自動打兵,你就要當小兵這樣算來攻擊來吃
如果你同路是高手,他就會全部尾刀,搞得你一點錢都沒

書面化 BY LoAlex (BLOGGER)
文章作者 BY
billyleung88

Solo Queue Tier List ( By The Rain Man )



The Rain Man's Solo Queue Tier List PART 2: THIS IS WHAT 1900-2500 PLAYERS ARE USING IN SOLO QUEUE AS OF 7/3/2011

This list is completely subject to change, and I would like to hear your comments on what you think about certain heroes being at certain tiers and why. These are my observations from the past few days to a week in solo queue. This list does include junglers!

Tier 1: OP Flavor of the month heroes who are firstpicked/firstbanned. Twisted Fate, Gangplank (Jungle and Lane), Orianna, Yorick, Fiddle (Jungle), Udyr (Lane and Jungle).

Tier 2: Heroes that are strong, somewhat flavor of the month, but are usually not first picked/first banned. If you see one of these heroes in your game, it will probably be affecting the outcome of the game heavily. These heroes include Brand, Annie, Warwick (Lane), Warwick (Jungle), Jarvan, Taric, Corki, Alistar, Rumble, Poppy, Kayle (solo, not support), Nocturne (Jungle), Soraka.

Tier 3: Heroes that are strong, but are played much less and by a much fewer variety of players than tier 2 heroes. These heroes can be made viable still with the correct builds and playstyle: Lee Sin (Jungle), Singed, Mordekaiser, Tristana, Akali, Udyr (Jungle), Nunu, Karthus, Irelia, Amumu (Jungle), Vayne.

Tier 4: Heroes that are usually picked 3rd-5th. These heroes can be swapped out for other heroes and your team really won't know the difference. Also, they will have less of an effect on the game than Tier 3 heroes: Janna, Sona, Caitlyn, Jax, Ryze, Vlad, Olaf (Jungle).

Tier 5: Heroes that usually don't benefit the team. Anything these heroes can do, support, carry, cc, etc, another hero can do it better. These heroes have seen so little play lately that people almost forgot what moves they have, or really don't even care. <Insert any hero not listed in the other tiers here>

Some heroes that you might be like "wtf? Why is that hero there?":

1. Yorick tier 1? But I thought Yorick was bad?!?!?! Well he was, until last patch. Then Riot boosted all his stats and basically made him god mode in lane. GG.

2. Gangplank tier 1? WTF? Well, lately in solo queue I have been seeing gangplank as the only hero more banned/first picked than TF. He has an insane passive slow, great farmability, and a super steriod from his E that benefits the entire team in teamfights. His W is also a free Quicksilver Sash on a pretty short cooldown, especially with blue buff. Gangplank is really strong at the moment for jungling and laning.

3. Udyr tier 2? WTF? Lane udyr can survive and cs against even the hardest matchups. His lifesteal from W is also insane, and he is probably the strongest top laner in game at the moment.

4. Vlad tier 4? I thought he was OP...WTF? Vlad now is completely manageable in lane, and his teamfighting is pretty weak. Vlad is definately off of my tiers 1-3, and I haven't seen him played in solo queue for a very, very long time.

5. Anivia tier 5? WTF? Anivia is weak, has no mobility, and can only be used for teams that actually can make use of her wall and fighting playstyle. Anivia for me is much like Ashe, and they both have their places, but its not in solo queue.

6. Kayle tier 2? WTF? Lately there has been a influx of players using Kayle in a solo lane. Using the correct runes, I do agree that Kayle can be completely devastating, although her devastation falls off late game. What she lacks in late game damage she can make up for with her ultimate being completely game-changing if used correctly, even though the duration is pretty nerfed.

7/16/2011 Edits:

1. Vayne moved to tier 3, not seeing a lot of Vayne after her nerfs.

2. Jarvan moved to tier 2. Nerfed some stats that won't really affect him much, but gold/5 + philo nerf makes him not firstban/firstpick material.

3. Nunu Added to tier 3, but he is hurting atm because of nerfs.

4. Warwick (lane and jungle) moved from tier 1 OP to tier 2. Not seeing alot of Warwick play lately, and certainly not firstban/firstpick material according to the trends I have seen.

5. Udyr moved to tier 1. I was really slow with this one, as I made the list right after the Udyr buff and was only anticipating the tier 2 Udyr based on my own experiences with him. He has not been permanently banned as the community was really slow to pick up on how strong Udyr's laning presence is. Definately tier 1 worthy now, as jungler or solo.

6. Fiddle jungle moved to tier 1, fiddle lane taken off as it hasn't seen any play recently.

7. Soraka moved to tier 2, allows inexperienced players to play at a higher elo than their own and still do well. This characteristic is very important for solo queue, and should be considered by the first pick captain.

Jungle Tier List (By TheOddOne)



Alright so as stated in my last post, I became aware of something that I subtly forgot about after crying for weeks after losing dreamhack which is my tier list. Though this time I’m going to attempt to ignore a lot of the champions as I can just change it later in case I’m wrong (trololo). Anyhow, this list is going to be for competitive play rather than solo queue as you can literally jungle anything like Annie and still win because the dunce effect in where the opposing team is bound to have more of them every few games (the other times they’re all on your team). This time I intend to make it far more useful and explain more as I was rushed like virtually the day before my flight to dreamhack to do the last one.

Talon Patch (Will be used for the upcoming IEM NYC Qualifier Finals)
Tier 1: Lee Sin, Nocturne, Gangplank
Tier 2: Fiddlesticks, Udyr, Nunu
Tier 3: Warwick, Trundle, Alistar, Amumu, Jarvan IV, Rammus, Olaf
Tier 4: Shaco, Master Yi
Tier I don’t Care: Everyone else unless I get wrecked by it at <insert next tournament here> then I’ll stealthily change it and act like I was correct all along.
Possible Current/Future high tier candidates: Maokai,Tryndamere, Cho’Gath


Tier 1: These guys are probably going to be banned or picked in 75% of games for competitive tournament matches as they excel in an area (support/roam/teamfight) and are very strong in the areas they don't excel in.
Tier 2: While not as dominant as the tier above, these guys are very strong picks to jungle as they do their role well, however unlike the tier above, they may be fairly weak in a certain area or not truly dominant in an area like above.
Tier 3: These guys are competent at jungling but tend to be extremely weak in a certain area and won't be as dominant in the support/roam/dragon role compared to the above tiers. Or in certain instances, I'd rather just see them lane than taking up a spot in jungle.
Tier 4: Useful in jungle but tend to be far less versatile than the above tiers and tend to be a really focused 'gimmick'. That said, these guys are really strong at that one area even if they're fairly weak (or useless even) in the other areas.
Tier don't care: While some of the champions in this area could work (Karthus), I doubt any of them will prove to be ready/useful enough for <insert next tournament>. That said, if our team does manage to lose to something from this tier, you can safely know that I'll stealthily change it to save face.
Possible future/current high tier Candidates: These guys aren’t weak, I’m actually very interested in their potential but don’t have a large enough experience using or facing one to truly have a solid take. However, I believe that these jungles are strong in a certain area and have the possibility of making one of the higher tiers (not 3 and 4). The reason for future/current is that I believe that without changes they could easily be strong but nobody has actually tried to seriously learn it well.


UpdateLog: Vers 2.0 Out, completely refitted to Talon Patch, Sept 6th 2011


Tier 1
Lee Sin:
Current Status: Probably near Orianna levels of Power, simply able to carry with wriggles/health items
Future Status: Likely going to be nerfed hard in the upcoming 1-3 patches.
Reasoning: Right now Lee Sin is basically the Tanky DPS that riot has been trying to avoid and in theory had successfully removed tanky DPS teams but Lee Sin is currently a faster moving Jarvan IV (pre mass nerfs). His damage is incredible, his utility is amazing, his CC is above average if not great (E is a aoe snowball essentially), he jungles very fast and does all of the above without needing a huge amount of farm.

Nocturne:
Current Status: Strong Bruiser, has superb ganking and can carry.
Future Status: Likely getting a few small nerfs as he has been hit a couple times already
Reasoning: If I had to guess which jungler on average farms the most in an average game, Nocturne/Master Yi would be my guesses. Because of Nocturne’s skillset, it allows him to clear waves/camps and split push as he can ult to join an adjacent lane. While his damage and CC isn’t as strong as Lee Sin’s, his utility makes up for it as his ultimate not only allows him to split push but also disorients the entire opposing team which can be gamebreaking when fighting in an area with brush.

Gangplank:
Current Status: Strong Ganker, strong support, above average carrying for a jungler
Future Status: Likely won’t be touched for a long time due to receiving nerfs in a record number of patches, but I believe he sits in a good spot for a long time to come.
Reasoning: While Nocturne has replaced Olaf, Gangplank has replaced Nunu. Gangplank plays very similar to Nunu in that it’s often inefficient to simply clear jungler instead of gank. His ganks are strong because his Raise Morale skill is extremely powerful and is superior to bloodlust due to its range and effect. Add in a faster projectile on his Parley (compared to iceblast) and his level 2 gank is extremely potent. He also has a stronger late game than Nunu as his skillset just naturally does more damage however unlike Nocturne/LeeSin he has to decide between tankiness and damage as he is fairly item reliant on both of those aspects.

Tier 2:

Fiddlesticks:
Current Status: Solid Ganker, Absurd CC, High Magic Damage (rarity in junglers)
Future Status: Likely will be nerfed/finetuned due to his solo queue domination (see XinLulz)
Reasoning: I personally think Fiddle is a stronger version of Amumu, both of them are fairly team reliant except Fiddle less so and can actually do stuff on his own, Amumu has trouble doing anything alone. Fiddle has strong pressure on dragon and teamfights as it forces the enemy to be constantly weary of engaging as they could walk into a fiddle ult. Due to less reckless play in arranged teams, Fiddle usually has very few windows if any to engage on the enemy as they’ll often throw their tank in front so if fiddle were to go in towards the back lines, he’d be focused down quickly as his team is focusing the tank. For the same reason I hate Amumu, I often dislike any champion that heavily relies on allies to perform after a no way out initiation.

Udyr:
Current Status: Very Strong Ganker, Fast Jungler, Instant CC
Future Status: Likely won’t be changed anytime soon.
Reasoning: Udyr has similar mobility to Gangplank, he simply roams the map extremely well and is able to perform strong ganks due to his flexibility in builds/routes. He also has a spammable stun which is extremely rare on a jungler and is useful with lizard buff to proc it a second time. Udyr’s greatest weakness lies in the fact he requires a significant amount of farm to tank and do damage, often he’ll be mediocre at both late game unless his team allowed him to take lane farm constantly but unlike Nocturne is unable to get it as he can’t rejoin his allies quickly to do it effectively.

Nunu
Current Status: Strong Ganker, Strong Support, Strong Counter Jungler, Strong Roamer
Future Status: Possible minor buffs due to nobody liking his playstyle in solo queue and when nobody plays a champion, often they’ll have a minor buff
Reasoning: Nunu’s strengths have diminished as of late because everyone else got stronger in the jungle and his nerfs. In terms of counter jungling, the high tier champions actually have a counter to it; simply fighting back. Nunu will have trouble stopping the Tier 1s from jungling due to the fact they’re simply strong damagewise and could easily kill a Nunu if he isn’t careful. However Nunu is still strong at the duties of a support as he can cover his carries far better than anyone else due to his slow spam and buffs. Nunu’s biggest flaw is the fact he is solely support late game as he can’t damage worth a damn later due to his slow farming in the jungle.


Tier 3:
Possibly in a future update I’ll start to put reasoning for these champions.

Jungle Tier List (By ElementZ)

Alright first a write up before I give out the tier list. The mastery changes are new and completely shifted a lot of things around. We know a Jungle Remake is coming so until then we are facing a time when junglers are super powerful. Unless the remake comes or they nerf somethings then junglers are going to be faster, deadlier and crazier. I think I have to give myself another patch week in order to decide on how to rank champions now and to re evaluate my formulas.

For starters, I've been using Warwick as my standard for awhile. I think Warwick's time is done. The new changes didn't help him much and he's just been outdone and outshone by everyone. I am thinking of using Jarvan as my standard now. He's average-above average in many of the aspects and is generally a "good" jungler.

This doesn't mean I won't have a tier list right now. I just won't have the grades, the numbers and stuff thrown around. Just a simple list.




Tier 1 - Udyr, Trundle, Skarner, Lee Sin, Nocturne, Fiddlesticks, Nunu, Cho Gath
Tier 2 - Shaco, Riven, Jarvan, Amumu, Gangplank, Maokai, Rammus, Shyvana
Tier 3 - Xin Zhao, Fizz, Malphite, Master Yi, Olaf, Warwick, Tryndamere, Yorick, Gragas
Tier 4 - Alistar, Blitzcrank, Akali, Sion, Graves, Galio, Irelia, Kayle, Renekton, Nasus
Tier 5 - Karma, Mordekaiser, Pantheon, Taric, Wukong, Jax, Evelynn, Talon, Orianna

Reasonings

The mastery changes only made the gods godlier and increased overall jungle strength. The tier list didn't fluctuate much. The scores and ratings likely will once the new standard is chosen.

Trundle - For starters, you cannot fight Trundle 1v1 in pretty much all accounts. He's one of the most dangerous jungle duelists and can pull off intricate ganks thanks to his wall. He's very difficult to catch, a godly invader, both in stealing and dueling, a powerful ganker, sustained with high damage and multiple path options - this guy is a beast. He got a strength boost with the masteries and simply devours the jungle. He took Lee Sin's place due to Lee getting no clearing speed and still countered by Trundle.

Skarner - same as Trundle except weaker early and not "artistic" as Trundle when it comes to ganks and pathing. When it comes to dueling - Skarner is just very hard to kill and in most cases will outlast their attacker and pin them down long enough for them to regret their decision. He got a massive speed boost with the masteries.

Lee Sin - HE HAS THE SAME PATHS AND BUILDS!!! His sustain just got a lot stronger is all.

The shift in tier 2 - some champions moved out so the entire list shifted up

Maokai - Yeah he's a godly invader. I moved him down in the last list because the path i had wasn't so safe. With the return of the superior path choice on Maokai - he's gone back up. Theoddone's performance of course helped bring this about. Maokai's strength was boosted even more with the mastery remake and he is currently the fastest leveler - though he still suffers from sustain issues and having a prep phase in the jungle.

Shyvana - The mastery changes gave her a boost in speed and damage as well as sustainability. Her lack of CC still hurts her pretty badly and will keep her from being a worthwhile pick but her speed and ability to clear camps and invade so easily is wonderful.

Warwick - Godlike sustain. That's about it. He's just outshadowed by everyone and he can't gank early and he just falls short. He no longer beats anyone in anything. Even other junglers have become more sustained than him (Cho Gath) that he's just nothing special anymore.

Fizz - Average pretty much. He's fun for sure. He just lacks sustain, speed, his optimal build is tampered with when you want to jungle, his recovery is pretty meh. He's just average at best when compared to the other viable junglers. His viability is still in question and he could find a place in the jungle - his mobility, his ability to gank and disengage is great - but as far as I can see, the lane is better

Draft Tier List (By ElementZ)



IGNORE THE FIRST MINUTE OF THE VIDEO SKIP 1 MIN IN PLEASE !!! I CAN'T EDIT IT FOR SOME REASON!

* Tier 1: Xerath, Rammus, Kog'Maw, Irelia, Cassiopeia, Skarner, Udyr, Morgana, Ryze, Karthus, Zilean, Galio, Gragas, Tristana, Sona, Cho’Gath, Vayne, Kassadin, Yorick, Alistar,

* Tier 2: Kennen, Caitlyn, Twisted Fate, Graves, Rumble, Anivia, Lee Sin, Nasus, Amumu, Fizz, Brand, Riven, Ashe, Trundle, Maokai, Wukong, Gangplank, Ezreal, Urgot, Annie, Janna, Sion,

* Tier 3: Akali, Nocturne, Tryndamere, Renekton, Fiddlesticks, Swain, Jarvan IV, Heimerdinger, Singed, Corki, Shaco, Orianna, Miss Fortune, Taric, Jax, Mal'zahar, Teemo, Talon,

* Tier 4: Veigar, Lux, Blitzcrank, Shen, Vladimir,Warwick, Olaf, Xin, Zhao, Garen, Nidalee, Leona, Kayle, Poppy, Soraka,

* Tier 5: Leblanc, Malphite, Nunu, Sivir, Pantheon, Yi,

* Hard to place on a team: Shyvana,Twitch, Mundo, Karma, Katarina, Eve, Mordekaiser

----------------

Graves moved down to tier 2 -


Morgana moved down in tier 1 -


Karthus moved up to tier 1 -

Kennen moved up in tier 2 -


Nasus moved up in tier 2 -


Nocturne moved down to tier 3 -

Jax moved down to tier 3 -

Sion moved down in tier 2 -

Akali moved up in tier 3 -

Riven moved up to tier 2 -

Yorick moved up to tier 1 -

Swain moved up in tier 3 -


Renekton moved up to tier 3 -

Vlad moved up in tier 4 -

Talon moved down to tier 3 -

Shaco moved up to tier 3 -


Olaf moved up to tier 4 -

Shen moved up in tier 4 -

Rammus moved up in tier 1 -

Udyr moved up in tier 1 -

Heimerdinger moved up to tier 3 -

Maokai moved up to tier 2 -

----------

Fizz has been placed into tier 2 -


"Why no Leblanc move despite TSM's success?"

Solo Tier List (By ElementZ)


I AM NOW DOING THIS AS A WEEKLY UPDATE TOO! THERE ARE A LOT OF CHANGES I DIDN'T DO AND THEY'RE OBVIOUS. I WANT TO KEEP THESE SHORTER AND MORE FREQUENT UPDATES FOR YOU GUYS. NEXT WEEK I WILL MOVE MORE CHAMPS AROUND CREATING A MORE ACCURATE AND WELL UPDATED LIST SO PLEASE BARE WITH ME FOR THE NEXT 3-4 UPDATES AS I IRON IT OUT A BIT! THANK YOU!



*Tier 1 - Kassadin, Rammus, Akali, Morgana, Casseopia, Cho'Gath, Nidalee, Tryndamere, Skarner, Shaco, Karthus, Vayne, Lee Sin, Udyr, Kennen, Graves, Xerath, Sion, Fiddlesticks,

*Tier 2 - Renekton, Nocturne, Ryze, Riven, Kog’Maw, Annie, Irelia, Brand, Wukong, Ashe, Fizz, Gangplank, Caitlyn, Rumble, Singed, Pantheon, Gragas, Twisted Fate, Nasus, Amumu, Malzahar, Garen,

* Tier 3 - Orianna, Tristana, Miss Fortune, Ezreal, Teemo, Trundle, Talon, Taric, Alistar, Urgot, Corki, Jax, Xin Zhao, Maokai, Zilean, Warwick, Galio, Janna, Anivia, Mundo

* Tier 4 – Lux, Leblanc, Kayle, Blitzcrank, Soraka, Jarvan IV, Master Yi, Malphite, Yorick, Vlad, Olaf, Swain, Nunu, Sona, Poppy, Shen, Shyvana, Mordekaiser

* Tier 5 – Sivir, Veigar, Leona, Katarina, Twitch, Karma, Heimerdinger, Eve

----

Tier 1 - These champions are at the top of this list for a lot of reasons. The biggest reason being you can actually carry a team with them. In League of Legends its very hard to be a “true” carry as this game if very team oriented. If you’ve ever played a 4v5 you’ll know what I am talking about as it’s literally impossible to win. So I find these champions in Tier 1 lane VERY well in terms of being able to kill creeps well, harassing the enemy champion, and survivability. For the junglers in tier 1 it’s because they control the jungle well, and do it safely. Also gank well and if get fed can actually carry games themselves. All these champions have great early games for the most part and just continuously get stronger as the game goes on. These are the pub stomp kings of the game in my eyes currently.

Tier 2 - These champions like tier 1 champions are great laners, and are great to have on your team in Solo Queue. They just don’t carry as hard as other champions in tier 1 I find. Their early game laning power can be almost equal to the strength of tier 1 champions but I find the tier 2 champions to be slightly weaker than these tier 1 champions in terms of how hard you can carry a solo queue game with them. They are still the creme of the crop in Solo Queue and shouldn’t be underestimated.

Tier 3 - These champions I find to be great 3rd, 4th, or 5th picks on a team. They are 100% viable but these champions generally aren’t as strong in lane as tier 1 and tier 2 champions and often take the Duo lane as they aren’t as strong as solo’s. A few of them in this tier can stand toe to toe to a lot of tier 1 and 2 champions in a Solo lane but I find they just aren’t sought after as “great” Solo Queue solo laners. These champs are all 100% viable in solo queue. I just find them to be slightly weaker than tier 2 champions in Solo Queue.

Tier 4 - Now tier 4 is a tricky tier I find. These champs are all 100% viable for Solo Queue. If someone says they play a great X champion in tier 4 than you can let them solo or play that champion. These champions are simply tier 4 because they require a lot more farm I find than other champions to reach that “carry status” in Solo Queue. These champions are usually played by people who love these champions for their design and play style so usually people who play these champions I find aren’t bad players at all so letting them play these champions sometime is a good choice. These champions problem isn’t poor laning or really anything other than they require a lot more effort to be good at and a lot more skill to do well on is all. They’re all fun champions and I suggest you give them a whirl and try them out!

Change Log


Karthus moved down in tier 1 -


Kog’Maw moved down to tier 2 -

Talon moved down to tier 3 -

Sion moved up to tier 1 -

Fiddlesticks moved up to tier 1 -

Renekton moved up in tier 2 -


Vayne moved up to tier 1 -


Graves moved down in tier 1 -

Kassadin moved up in tier 1 -

Rammus moved up to tier 1 -


Riven moved up in tier 2 -


Udyr moved up to tier 1 -

Ryze moved up to tier 2 -

Brand moved down to tier 2 -

Skarner moved up to tier 1 -

Caitlyn moved down to tier 2 -

Garen moved down in tier 2 -


Gragas moved up to tier 2 -

Trundle moved up in tier 3 -

Miss Fortune moved up in tier 3 -

Ezreal moved up in tier 3 -


New Champ Time -

Shyvanna - Placed into tier 4

Fizz - Placed in to tier 2

2011年9月13日 星期二

攪笑漫畫 1 - 昔日的Garen



設計對白

1.
Garen : 比件火甲我
僕人: 係既, 主人

2.
Garen : 比多件火甲我
僕人: 主人, 著一件唔夠咩?

3.
Garen怒目

4.
Garen : 你講咩話??!!!!!!!!!!!!

5.
僕人 : 我自己認為姐

6
Garen : DEMACIAAAAAAAAAAAAAAAAAAAAAAA
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